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Re: Chambers of Xeric progress thread
Posted: Sun Dec 13, 2020 8:17 pm
by Church
Brant wrote: ↑Sun Dec 13, 2020 7:58 pm
Raj wrote: ↑Sun Dec 13, 2020 7:17 pm
put me in coach
I offered to help and become a dev and he ghosted me. Might happen to you also
Adding more devs would make things take longer, honestly.
Re: Chambers of Xeric progress thread
Posted: Sun Dec 13, 2020 9:40 pm
by Raj
Church wrote: ↑Sun Dec 13, 2020 8:17 pm
Adding more devs would make things take longer, honestly.
This is debatable. If the bottleneck were reviewing the code then sure you'd probably be right. But I don't think that's where the bottleneck is for CoX, given Mike's writing the code himself from what I can tell.
Not that I'm saying "too slow get more devs". I'd rather see CoX come out and be good next August than be an absolute meme to play a month from now, and if that means Mike's gotta do it himself then that's fair. But it's somewhat undeniable that having more devs on a project makes it go faster, and it's also easier on all of the devs individually. Especially a project like CoX which can be fairly modular to implement.
Re: Chambers of Xeric progress thread
Posted: Sun Dec 13, 2020 9:55 pm
by The underdog
Thoby does Great Olm in a day ez
Re: Chambers of Xeric progress thread
Posted: Tue Dec 15, 2020 3:21 am
by Avetar602
One day we may have it
Re: Chambers of Xeric progress thread
Posted: Sun Dec 20, 2020 3:53 pm
by Empty
almost there guys! a bit more patience
Re: Chambers of Xeric progress thread
Posted: Sun Dec 27, 2020 7:02 am
by Empty
im curious if we can do 7:0 olm method on the head phase because our pathing is currently a little bit different from oldschool.
i'd love to know this beforehand! <3
Re: Chambers of Xeric progress thread
Posted: Sun Dec 27, 2020 10:36 am
by Raj
Antonio wrote: ↑Sun Dec 27, 2020 7:02 am
im curious if we can do 7:0 olm method on the head phase because our pathing is currently a little bit different from oldschool.
i'd love to know this beforehand! <3
If I know pathing well enough it should work still but the click timing will be different since on OSRS you still get like 1-3 tiles movement after attack a boss whereas on here it stops you dead in your tracks, but we’ll have to see
Re: Chambers of Xeric progress thread
Posted: Mon Mar 01, 2021 10:13 am
by Nickrock234
anything new?
Re: Chambers of Xeric progress thread
Posted: Wed Mar 03, 2021 10:04 pm
by Thierryu1
Pretty sure Mike said he will focus on NM first. So probably not in a long while
Re: Chambers of Xeric progress thread
Posted: Fri Mar 05, 2021 4:24 am
by Nickrock234
Thierryu1 wrote: ↑Wed Mar 03, 2021 10:04 pm
Pretty sure Mike said he will focus on NM first. So probably not in a long while
Guess we'll never know what lies below in the chambers.