Adding more devs would make things take longer, honestly.
Chambers of Xeric progress thread
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Re: Chambers of Xeric progress thread
This is debatable. If the bottleneck were reviewing the code then sure you'd probably be right. But I don't think that's where the bottleneck is for CoX, given Mike's writing the code himself from what I can tell.
Not that I'm saying "too slow get more devs". I'd rather see CoX come out and be good next August than be an absolute meme to play a month from now, and if that means Mike's gotta do it himself then that's fair. But it's somewhat undeniable that having more devs on a project makes it go faster, and it's also easier on all of the devs individually. Especially a project like CoX which can be fairly modular to implement.
- The underdog
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Re: Chambers of Xeric progress thread
Thoby does Great Olm in a day ez
#Justice4Church
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#DemoteRyanHeResigned
#capes2presets2k18
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Re: Chambers of Xeric progress thread
One day we may have it
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Re: Chambers of Xeric progress thread
im curious if we can do 7:0 olm method on the head phase because our pathing is currently a little bit different from oldschool.
i'd love to know this beforehand! <3
i'd love to know this beforehand! <3
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Re: Chambers of Xeric progress thread
If I know pathing well enough it should work still but the click timing will be different since on OSRS you still get like 1-3 tiles movement after attack a boss whereas on here it stops you dead in your tracks, but we’ll have to see
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Re: Chambers of Xeric progress thread
anything new?
Mike wrote:Calling someone a smartass isn't offensive, especially when he's actually being a smartass.
- Thierryu1
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Re: Chambers of Xeric progress thread
Pretty sure Mike said he will focus on NM first. So probably not in a long while
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Re: Chambers of Xeric progress thread
Guess we'll never know what lies below in the chambers.
Mike wrote:Calling someone a smartass isn't offensive, especially when he's actually being a smartass.