Todays updates! (16 August 2014)
- Mike
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Todays updates! (16 August 2014)
Updated on 16 August:
-> Ahrims top 25 no longer goes into the weapons slot
-> You're no longer charged PkHonor Points and coins when purchasing a Completionist Cape (bugfix)
-> Enchanted hats will no longer turn into an enchanted robe bottom when withdrawn from your bank as a note
Updated on 31 July
-> Fixed a few bugs with custom whips in the wilderness
Updated on 25 July:
-> Max and Completionist cape release! See http://forums.pkhonor.net/viewtopic.php?f=10&t=29956 for more info!
DISCLAIMER: both the Max Hood and all Completionist Hoods are bugged (the lower half of your face is invisible). Sadly, despite my best efforts, I was unable to fix this. The bug does not happen for women, but since the hood offers no bonuses and only costs 50M coins, it's quite minor.
-> Players can now attack each other again in the wilderness with custom whips. However, whenever attacking another player with a custom whip, your whip will be treated as if being a normal Abyssal whip (so you cannot gain any advantages this way).
-> Ahrims top 25 no longer goes into the weapons slot
-> You're no longer charged PkHonor Points and coins when purchasing a Completionist Cape (bugfix)
-> Enchanted hats will no longer turn into an enchanted robe bottom when withdrawn from your bank as a note
Updated on 31 July
-> Fixed a few bugs with custom whips in the wilderness
Updated on 25 July:
-> Max and Completionist cape release! See http://forums.pkhonor.net/viewtopic.php?f=10&t=29956 for more info!
DISCLAIMER: both the Max Hood and all Completionist Hoods are bugged (the lower half of your face is invisible). Sadly, despite my best efforts, I was unable to fix this. The bug does not happen for women, but since the hood offers no bonuses and only costs 50M coins, it's quite minor.
-> Players can now attack each other again in the wilderness with custom whips. However, whenever attacking another player with a custom whip, your whip will be treated as if being a normal Abyssal whip (so you cannot gain any advantages this way).
Last edited by Mike on Sun Aug 17, 2014 9:27 pm, edited 11 times in total.
Reason: Update Reminder
Reason: Update Reminder
- Pikachu
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- Canthitme1
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Re: Todays updates! (25 July 2014)
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- Ain
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Re: Todays updates! (25 July 2014)
Wait wait wait, you need to explain custom whips better...
Do we keep them on death? Can we attack player that don't have custom whip? MORE.
Do we keep them on death? Can we attack player that don't have custom whip? MORE.
- Mike
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- Location: PkHonor HQ
Re: Todays updates! (25 July 2014)
[Edit] Server is back online, everything is now in order!
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Re: Todays updates! (25 July 2014)
Damn I can't loggin in, probably just a minor bug np, Ill wait
- Elite reborn
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Re: Todays updates! (25 July 2014)
lol'dGee muze wrote:Damn I can't loggin in, probably just a minor bug np, Ill wait
suh dude
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- Canthitme1
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Re: Todays updates! (25 July 2014)
I don't understand this.... Why would someone bring a 10-13b whip into the wild if its gonna be treated the same as a normal 75m whip... Theres a big price difference and no advantage if your allowin it in the wild.
And what happens if you die while pking with custom
And what happens if you die while pking with custom
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- Rawr
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Re: Todays updates! (25 July 2014)
It means you can use it on bosses and such, and will still be able to fight back if other people come.Canthitme1 wrote:I don't understand this.... Why would someone bring a 10-13b whip into the wild if its gonna be treated the same as a normal 75m whip... Theres a big price difference and no advantage if your allowin it in the wild.
And what happens if you die while pking with custom
Mike, when you say it will be treated like a normal Abyssal Whip, do you also mean that it will be valued as one? Will the special attacks still work? Will the Magic Whip still be able to autocast like a Chaotic Staff (hopefully it will, as this will promote its use in bridding)?
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