That has now changed.
In the same way that AI-assisted development brought the RuneLite client to life, it has now also opened the door to something we previously considered out of reach. In just four days, I managed to build the first rudimentary version of a PkHonor mobile app for Android.
To be clear: this is still early, rough, and very much a work in progress. But it is real. The app already runs on Android, loads the game, reaches the login screen, can enter the game world and interact with most things (and interfaces) in the same way you can on PkHonor's desktop application.
The mobile client is Android-only. I know this is painful to hear for iPhone users, but iOS apps can only realistically be distributed through the App Store, and Apple does not allow RSPS clients on there, so there's very little chance PkHonor will ever be playable on an iPhone.
There is still plenty of work left to do: an auto-updater, mobile-friendly interface improvements, better touch controls, mobile-specific settings, quality-of-life features from the desktop client, performance improvements and of course a lot of bugfixing and polishing.
However, development is moving fast. Much faster than I ever would have expected.
If things keep going at this pace, the first beta version of the PkHonor mobile client may not be that far away.
Stay tuned. The mobile era of PkHonor is coming!
Oh, and this is what it currently looks like on my phone (logged in on the live server):








