RuneLite client released in beta

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Uim killerb
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Re: RuneLite client released in beta

Post by Uim killerb » Sat Jul 04, 2026 10:33 am

nightmare pillars a visually bugged

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Tom061202
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Re: RuneLite client released in beta

Post by Tom061202 » Sun Jul 05, 2026 1:46 am

3 things that needs fix on runelite client and 2 other potential fixes needed:

- When we kill the left claw (melee hand) too quickly on last phase at Olm, we don't get a regen bar to indicate how close it is to spawn again. the right claw (mage hand) has the cooldown.

- Can't Ctrl + left click to walk instead of running. I usually use that feature to walk during fireball phase at Vorkath, during poison pools at Olm, in between phases at Tekton to avoid the "meteorites" or whatever, etc.

- Not a huge one, but throughout a Cox run, some rooms have random yellow dots of non-existant NPCs on the minimap.

- Didn't happen to me, but did to Kaymahn1 a few times: He turned invisible to me for a few seconds a few times during Cox. On his screen it looked like he was teleporting. I think it was coinciding with "chunking" (the map loading as we move on) when entering new rooms or attacking NPCs... might be hard to replicate, I know.

- Another one hard to replicate: On only 1 of the many runs we did, one of the 3 skeletal mystics started to fire attacks at the wall, as if it was attacking non-existant person through the walls?! Perhaps have to do with the random yellow dots on the minimap that were sometimes in inaccessible areas, like beyond walls.
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Iron adam
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Re: RuneLite client released in beta

Post by Iron adam » Mon Jul 06, 2026 4:24 am

The "show when friends log in/out" setting doesn't quite work. the log in/out message flashes for a fraction of a second and then disappears
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Mike
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Re: RuneLite client released in beta

Post by Mike » Mon Jul 06, 2026 4:08 pm

The following bugs have now been fixed in the latest RuneLite client release (or should be fixed anyway), make sure you have restarted your client and it shows "v340" in the bottom right of the login screen:
  • Pernix and Virtus armour is bugged visually (fixed by replacing our Virtus armour with actual OSRS Virtus armour and using recoloured Masori body/chaps for Pernix)
  • Dwarf cannon is buggy
  • Nightmare pillars a visually bugged
  • When we kill the left claw (melee hand) too quickly on last phase at Olm, we don't get a regen bar to indicate how close it is to spawn again
  • Can't Ctrl + left click to walk instead of running
  • Some CoX rooms have random yellow dots of non-existant NPCs on the minimap
  • The "show when friends log in/out" setting doesn't work
I have also released the fixes for the following bugs in the live server just now:
  • Some of the recent CoX improvements were reverted after the RuneLite client release (being able to attack walking Muttadiles, scavengers always dropping secondaries, vasa always dropping overloads)
  • The south stairs at Lumbridge castle did not work
  • One of the 3 skeletal mystics started to fire attacks at the wall, as if it was attacking non-existant person through the walls (bugfix needs to be verified yet)
I was unable to reproduce this bug, or find any sort of cause, so a video of this happening might be handy (or if someone is able to reproduce this bug, to share the steps to reproduce it): "He turned invisible to me for a few seconds a few times during Cox. On his screen it looked like he was teleporting. I think it was coinciding with "chunking" (the map loading as we move on) when entering new rooms or attacking NPCs... might be hard to replicate, I know."

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Iron adam
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Re: RuneLite client released in beta

Post by Iron adam » Mon Jul 06, 2026 11:07 pm

sparkling pool at mage bank is messed up

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Tom061202
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Re: RuneLite client released in beta

Post by Tom061202 » Tue Jul 07, 2026 1:40 am

- Make-over mage doesn't work on Runelite (can't change character's gender, features and clothes)

- Small fishing net, frozen and volcanic whips visual bug (red triangles)
- Bookcases in ::shops have red triangles
- Hay bales and haystack east of ::shops visual bug (red triangles)
- Red and white triangles in Krystilia room (wildy slayer)

I'm gonna stop the red triangles report, I'm assuming it's 1 fix, probably also linked to the bug Adam just mentionned about the sparkling pool at mage bank.

- I'm currently unable to replicate it as well, but it happened to Kaymahn1: putting in a buying offer in GE at least 100m higher than an instant buy results in getting a visual bug on the 100m ticket you get back.

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- Probably hard to replicate, I don't have that happening but Kaymahn1 does: The rectangle behind the points and percentages overlay at Cox is misplaced and it still is as of right now. ever since it happened to him, the rectangle has been misplaced.

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The following bug is not only present on Runelite, it is also a thing on the regular PkHonor client:

- On male character, only the 1b milestone cape sits on the back properly, the other capes all the way to 46b are kind of behind us.
- On female character, even the 1b cape sits above shoulder height and the rest of the capes are sitting even higher and further behind than on male character.
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Mike
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Re: RuneLite client released in beta

Post by Mike » Tue Jul 07, 2026 3:28 pm

The following bugs have now been fixed in the latest RuneLite client release (or should be fixed anyway), make sure you have restarted your client and it shows "v341" in the bottom right of the login screen:
  • Red triangles visible at sparkling pool at mage bank, small fishing net, frozen andd volcanic whips, bookcases, hay bales, krystilia room, ...
  • The make-over mage does not work
  • Noted 100M/500M/1B tickets are visually bugged
  • The rectangle behind the points and percentages overlay at Cox is misplaced (bugfix needs to be verified yet)
Thank you guys for all your reports. Together, we're able to squash these bugs and turn this RuneLite client into a really neat client, almost ready to replace our current live client :)

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Iron adam
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Re: RuneLite client released in beta

Post by Iron adam » Tue Jul 07, 2026 4:42 pm

I noticed something weird, certain yells will appear for a few seconds and then disappear.

The red flag on the minimap that is placed when you move around doesnt line up right. the bottem pixel of the flag should line up with the tile you are clicking to.

The cosmic, mind, and body altars need to be made functional. I tested out the spots on the map where the altars are since the abyss teleports arent currently functional. they have lots of dead tiles that cant be walked on and the altars dont work for crafting runes.
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Nazuths
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Re: RuneLite client released in beta

Post by Nazuths » Tue Jul 07, 2026 5:32 pm

When activating/de-activating quick prayers, your character moves as if you've clicked the minimap

https://streamable.com/21iz5r

(idk what that noise is)
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Brant
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Re: RuneLite client released in beta

Post by Brant » Tue Jul 07, 2026 6:07 pm

Iron adam wrote: Tue Jul 07, 2026 4:42 pm I noticed something weird, certain yells will appear for a few seconds and then disappear.

The red flag on the minimap that is placed when you move around doesnt line up right. the bottem pixel of the flag should line up with the tile you are clicking to.

The cosmic, mind, and body altars need to be made functional. I tested out the spots on the map where the altars are since the abyss teleports arent currently functional. they have lots of dead tiles that cant be walked on and the altars dont work for crafting runes.
Fairly certain that's due to the map data hasn't been added in the server (like the walkable tiles data)

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