Continuing the work on the RuneLite client
- Flaiza
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- Mike
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Re: Continuing the work on the RuneLite client
Update: the login screen is done, now I'm trying to get the client to work properly on 4K screens. Sadly not an optional feature, as a lot of people (myself included) have a 4K screen by now, and either the client is super tiny or everything is super blurry and text is practically unreadable.
The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.
The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.
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- Lykos
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Re: Continuing the work on the RuneLite client
Mike wrote: ↑Wed Dec 18, 2024 11:36 pm Update: the login screen is done, now I'm trying to get the client to work properly on 4K screens. Sadly not an optional feature, as a lot of people (myself included) have a 4K screen by now, and either the client is super tiny or everything is super blurry and text is practically unreadable.
The current PkHonor client has a proper scaling on 4K screens, but still runs on java 7. RuneLite uses tons of Java 8 features, so sticking to java 7 is not possible. As such, I will have to figure out how to get DPI scaling working properly in java 8.
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THE DISCONTINUED-DRIVEN RUNESCAPE PRIVATE SERVER
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Rest In Peace Lieven
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Re: Continuing the work on the RuneLite client
@Mike we need a cache update really bad, lots of new items and locations we can utilize for things