Todays updates! 15 February 2016

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Mike
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Todays updates! 15 February 2016

Post by Mike » Sun Feb 14, 2016 1:39 pm

Updated on 15 February 2016
> As of now, whenever a player or NPC has 1 or more hitpoints left, there will always be a bit of green shown on their hitpoints bar
> Attempted to fix the DC bug when using a castle wars catapult, please let me know if it still happens
> The Salve Amulet bonus will now also apply on max hit dummies as if they're undead
> The Thermonuclear Smoke Devil now requires a slayer level of 93 to attack
> Fixed the poison icon for NPC's (used to show as magic hit instead of poison hit)
> Fixed the bookcase achievement for obtaining 2B XP in all skills (Toeh5 didn't have it registered, so I've added it to his bookcase)
> Fixed the bookcase achievement for being the first to obtain level 99 or 2B XP in construction. 23 players had incorrectly obtained the 'first to 99 construction' achievement and one player had incorrectly obtained 'first to 2B construction', so I've removed the wrong achievements from their bookcases (sorry folks). For the record, Sick Ownage was the first to level 99 construction, while Naujokas was the first to 2B construction XP.

> Kraken released! Check https://wiki.pkhonor.net/stats/drops for its drops!
- The Kraken requires a slayer level of 87, can only be attacked when on a Slayer task (assigned only on Elite slayer tasks) and when you have a slayer streak of at least 3
- The Kraken cannot be attacked by melee and ranged damage is reduced by 50% (does not affect bolt specials)
- It can be found to the West of Brimhaven, there's one at a creek and two more to the island further to the West (requiring 95 agility to reach through rope swing), Ironman mode players will find their instanced Kraken at the island beyond the rope swing.
Note: you can only get the Kraken assigned as slayer task if your slayer streak is at least 3. If you're ironman, you will only get it assigned if you have at least 95 agility
Also, Kraken kills are registered in your bookcase and it drops a baby kraken as pet



Kraken Tentacle
Can be combined with an Abyssal whip creating an Abyssal Tentacle, adding +12 slash and +12 strength bonus, as well as a 25% chance to inflict poison on a successful hit (p++, so 5 or 6 poison damage). This whip can be used in the wilderness against other players.
The special attack adds +10% accuracy and +10% damage (versus just +10% accuracy for a normal whip special) and also has a 100% chance to poison your opponent for 6 poison. The special attack's poison cannot be prevented with antipoison, but your opponent can remove the poison with another antipoison sip after the special.
After 10 hours of combat (about 15000 hits), the Abyssal tentacle degrades and consumes either your whip or the tentacle (so you'll have either an Abyssal Whip or a Kraken Tentacle left). You can check how many charges are left by using the right-click option 'Check'.
Both the Kraken Tentacle and Abyssal Tentacle are tradeable.

The Kraken Tentacle can also be combined with any custom whip, adding a 25% chance to poison your opponent on each hit, but otherwise does not affect the custom whip's stats, passive or special attack in any way. A custom whip + tentacle does not degrade and remains tradeable, but you cannot dismount the tentacle.
When used against other players in the wilderness, a custom tentacle is treated as being a regular Abyssal Tentacle (with 94 slash and 94 strength bonus).


Trident of the Seas
Requires 75 magic and 87 slayer to wield and has a magic attack bonus of +15, as well as an attack speed of 2.4 seconds (versus 3 seconds for other combat spells). The staff comes with a built in combat spell, but cannot be used against other players inside the wilderness (it can however be used against players in minigames).
To use the staff, it needs to be charged. It can hold up to 2500 Charges and each charge costs 5 death runes, 5 chaos runes, 25 fire runes and 1k coins (a fully charged Staff cost 12500 death, 12500 chaos, 65000 fire runes and 2.5M coins).

The Max hit depends on the magic level of the caster, with a max hit of at least 20 This max hit increases with your magic level (can be boosted using potions):
Level / max hit
77- 20
78-80 21
81-83 22
84-86 23
87-89 24
90-92 25
93-95 26
96-98 27
99-101 28
102-104 29
105+ 30

The Trident of the Seas is tradeable, but only when fully charged or when it has 0 charges. If it's partially charged, you cannot trade it (you can drain all charges to get your runes back and to make it tradeable again).

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Rwter
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Re: Todays updates! 15 February 2016

Post by Rwter » Mon Feb 15, 2016 9:36 pm

first
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Skiller
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Re: Todays updates! 15 February 2016

Post by Skiller » Mon Feb 15, 2016 9:38 pm

Looks awesome Mike thanks!

RELEASE THE KRAKEN!
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Jon
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Re: Todays updates! 15 February 2016

Post by Jon » Mon Feb 15, 2016 9:42 pm

Mike wrote:> Fixed the bookcase achievement for obtaining 2B XP in all skills (Toeh5 didn't have it registered, so I've added it to his bookcase)
Lol thanks.
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Rwter
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Re: Todays updates! 15 February 2016

Post by Rwter » Mon Feb 15, 2016 9:42 pm

make trident useful in wild!

gj on the hp thing though! much needed
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Errobbie
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Re: Todays updates! 15 February 2016

Post by Errobbie » Mon Feb 15, 2016 9:45 pm

The drop table doesn't have the Kraken drops yet!?!!?

nvm

looks good tho
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The iron cow
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Re: Todays updates! 15 February 2016

Post by The iron cow » Mon Feb 15, 2016 9:46 pm

Looks really cool, good work Mike. Glad to see ironmen being taken care of with release of Kraken :)
In-Game Name: The Iron Cow

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Rwter
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Re: Todays updates! 15 February 2016

Post by Rwter » Mon Feb 15, 2016 9:46 pm

Humb gre wrote:make trident useful in wild!

gj on the hp thing though! much needed
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Blahblahdie
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Re: Todays updates! 15 February 2016

Post by Blahblahdie » Mon Feb 15, 2016 9:55 pm

All looks very good and exciting.

Could you make it so if you use a kranken tentacle on a custom, then trade it to another player, it removes the tentacle and gives them the original custom.
Would achieve a lot, keeping prices stable for the tentacle since there will be a little fewer being passed around the Eco.
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Simon
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Re: Todays updates! 15 February 2016

Post by Simon » Mon Feb 15, 2016 9:57 pm

Will the trident's built in spell be faster than barrage? If not, the new spell will hit as ice barrage, except it won't freeze. This will render the trident's spell useless. (On 07, people use the trident because runes are expensive, on pkh, runes are plentiful).

Also, could you read my post (if you haven't) in the GQC about mole/TSD (the edit is at the bottom of the post)

viewtopic.php?f=116&t=54008&start=10#p507859
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