21 August Updates: bugfixes
Posted: Fri Aug 21, 2026 12:43 pm
In today's update; a set of bugfixes. This requires you to restart/update your client. Feel free to test/verify any of them and post your findings (if any) in the appropriate Forums section: viewforum.php?f=67
- Compass clue arrows now display correctly over the inventory on the mobile client
- Split private messages now display and stack correctly on mobile in both portrait and landscape mode
- Several interfaces that became misaligned after the client update have been corrected
- Overload, skull and similar timer backgrounds are transparent again
- NPCs without directional walking animations now correctly fall back to their regular walking animation, fixing Demonic Gorillas
- Object clickboxes now use their full convex hull, preventing clicks through gaps in object models
- The Black Warlock clickbox has been enlarged to make it easier to click
- The Verzik Phase 3 web NPC now uses the clickbox of the visible web beneath it
- The Maiden room floor and Blood Splatters are now both walkable and shootable, also resolving the related Zombie-minigame attack issue
- Ghommal's hilt teleports to God Wars Dungeon now place players on the correct height level
- An error caused by continuing to fish after leaving or finishing the Gauntlet has been fixed
- Fishing resources in the Gauntlet can no longer be gathered multiple times through overlapping fishing actions
- NPC and skilling clue scrolls can no longer be obtained inside the Gauntlet
- The picking animation now stops after gathering a Grym leaf or Linum Tirinum
- Missed portals on the Prifddinas agility course now disappear and no longer persist into subsequent laps
- The Wise Old Man now correctly damages Nex and her active minions during The Last Journey
- Several Last Man Standing issues have been fixed:
- The lobby now displays the minimum player requirement configured by the server
- Players who leave, disconnect or are otherwise no longer eligible are removed before a game starts
- Additional validation prevents multiple accounts on the same connection from bypassing the LMS limit
- Inventories, equipment, spellbooks and prayer books are reliably restored after leaving or disconnecting
- Cannons and Retribution damage can no longer affect LMS games
- Players can no longer pick up pets in LMS
- Several loot key issues have been fixed (detached or empty keys, lost key contents):
- Loot key containers, physical keys and overhead indicators are now kept synchronized
- Loot keys can no longer become detached from their contents when the killer has insufficient inventory space
- Contents that cannot be transferred to another key are returned to the normal PvP drop instead of being lost
- Bank All no longer overwrites occupied bank slots and now preserves unbankable items
- Combat Achievements have received an extensive reliability pass (failure feedback, failed achievements completing, Theatre of Blood, Nex, without-banking streaks, equipment checks):
- Gear, prayer, damage and kill-credit restrictions now begin, fail and reset at the correct points in an encounter
- Failures are displayed when they occur without being repeated at the end of a room or boss fight
- Failed achievements and their Elite or Master meta-achievements can no longer incorrectly complete later in the encounter
- Player-specific achievements now correctly track each player's own damage, equipment and kill credit
- Raid achievements throughout Chambers of Xeric, Theatre of Blood and Nex now retain and evaluate their state correctly
- Multi-completion tasks without banking now track individual attempts correctly without requiring the player to relog
- Various incorrect areas, NPC forms, weapon categories and item variants used by achievement checks have been corrected
- Fixed Morrigan’s javelin special-attack damage continuing after an LMS match had ended
- Fixed the `::home` teleport completing during an active trade, which could cause traded items to be lost
- Ultimate Ironmen can now retrieve unclaimed Chambers of Xeric rewards from the private-storage chest outside the raid. They remain unable to use private storage during a raid
- Several Great Olm issues have been fixed (null tiles, dead squares, visual issues, height-related visibility):
- Fixed several incorrect and persistent tiles during the Great Olm encounter
- Fixed fire-wall and acid-pool tiles sometimes remaining blocked after the mechanics had ended
- Fixed Great Olm’s head and claws occasionally becoming invisible when entering the room or using different instance heights
- Players entering the Great Olm room after the fight has started will now correctly receive the current room visuals
- Fixed portals and crystal bombs potentially appearing on active fire-wall tiles
- Fixed Cannon (Or) turning into a regular Cannon when attempting to place a regular Cannon and picking up the Cannon (Or)
- Fixed Lizardman Shamans damaging a player when the player has already teleported out
- Fixed the requirement text when buying a Completionist Cape without enough PkHonor points so it displays the current PkHonor-point total instead of Slayer points