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How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:04 pm
by Donderstone2
Hey guys

It sure has been a long time since I've posted something, but that's all due to my busy schedule, combined with my internship. Nonetheless, I've (finally) found some spare time to work on PkHonor, and I've been working a bit here and there on Glacors. What we have so far:
  • The Glacor has the correct attacking animations
  • Every attack style can be chosen by the glacor. It does keep the same attacking style throughout the whole battle.
  • Protection prayers only take 50% of the damage instead of the 100%
  • Glacytes are added when he reaches 50% of his HP
  • The Unstable glacyte explodes randomly (you get a message that you have 10 seconds to get away from it)
  • The Sapping glacyte drains your prayer points
  • The Enduring glacyte takes less damage than any other glacyte (it is not done based on how far it is from the Glacor, seeing that normal NPC behaviour on PkH makes the Glacor always come to you)
  • The glacor absorbs the power of the last killed glacyte
  • The glacor's attacking speed increases by 1 after the glacytes are dead.
  • Something I may have forgotten?
So technically, you guys can say "Ok, they're fine this way, just add drops and release them", or you can wait until more stuff for them is implemented, like that special attack. It's all up to you. Cast your vote and let us know!

Yours sincerely

Dylan

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:10 pm
by Pikachu
Release.

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:10 pm
by Lkn
At this point honestly, I think we just want them released however it would be nice if they eventually where to be fully done if that was your intentions! Anyways I appreciate the dev Log.

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:12 pm
by Basicallybad
Yeah i would prefer them to be released unless anything vital is missing.. Good progress with them though :thumbsup:

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:18 pm
by Donderstone2
Keep in mind we will continue to develop them even AFTER they would get released (if you guys decide to release them ASAP)

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:20 pm
by Amount
Could you release them and, in a later game update, implement this 'special attack' and anything else that was originally planned?

EDIT:
Donderstone2 wrote:Keep in mind we will continue to develop them even AFTER they would get released (if you guys decide to release them ASAP)

=].

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:21 pm
by Ain
As long as you don't decide to add some random quest attached to it.. :grumpycat:

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:22 pm
by Rimweed
Release, since you'll update them overtime.

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:39 pm
by Marco
Release now and later on put the rest in another update.

Re: How much more time should we spend on Glacors?

Posted: Tue Apr 07, 2015 4:51 pm
by Phk1898
Clack shody wrote:Release now and later on put the rest in another update.