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Re: RuneLite client released in beta

Posted: Mon Jul 27, 2026 12:08 am
by Iron adam
Im on meth wrote: Sun Jul 26, 2026 10:09 pm
Spoiler: show
What is the stance on custom/third-party plugin development? Are we allowed to create custom plugins similar to the Plugin Hub on RuneLite or can we share plugins with you for official implementation?

Just as an example, I made a plugin to highlight the exhumed and label it 1-5 depending on party size, so it's easy to see/track where you should stand. Are plugins like this allowed? (I just made this as an example and have only used in Practice mode..) I've also done similar to the Player Indicators plugin on OSRS.

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just become a trial dev and make it. please... šŸ™

Re: RuneLite client released in beta

Posted: Mon Jul 27, 2026 12:13 am
by Raj
Im on meth wrote: Sun Jul 26, 2026 10:09 pm What is the stance on custom/third-party plugin development? Are we allowed to create custom plugins similar to the Plugin Hub on RuneLite or can we share plugins with you for official implementation?

Just as an example, I made a plugin to highlight the exhumed and label it 1-5 depending on party size, so it's easy to see/track where you should stand. Are plugins like this allowed? (I just made this as an example and have only used in Practice mode..) I've also done similar to the Player Indicators plugin on OSRS.

Image
You can definitely share it with us, but I’d rather a world where you submit a git repo and we can approve updates as you update your repo and it gets pulled by the client automatically. Rapsey will have to ponder the security ramifications of that approach.

Re: RuneLite client released in beta

Posted: Mon Jul 27, 2026 3:57 am
by Tangible
Certain items on the G.E dont appear on runelite

Torva armour set

Being one of them probably multiple out there

Re: RuneLite client released in beta

Posted: Mon Jul 27, 2026 4:33 am
by Iron adam
Not sure what causes it, but I have been experiencing this issue where my inventory becomes unclickable. It is solved by switching to a different tab and then back to inventory.


Re: RuneLite client released in beta

Posted: Tue Jul 28, 2026 12:03 am
by Thearlygamer
entity hider doesnt have a hide dead npcs option

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pernix looks weird, and whip is swaying way too high

Re: RuneLite client released in beta

Posted: Tue Jul 28, 2026 12:26 am
by Thearlygamer
can we add so itll show our MS/Ping

Re: RuneLite client released in beta

Posted: Tue Jul 28, 2026 2:24 pm
by Thearlygamer
the click boxes on pkhonor npcs seem to be too precise compared to osrs. coming from osrs i was wondering why i kept misclicking and i think this is why, example below.

how close i can get to an npc before the click box of the npc comes to play
https://imgur.com/a/w4lk4ho

vs osrs
https://imgur.com/a/gDUk55C

Re: RuneLite client released in beta

Posted: Tue Jul 28, 2026 4:43 pm
by Tangible
Thearlygamer wrote: Tue Jul 28, 2026 2:24 pm the click boxes on pkhonor npcs seem to be too precise compared to osrs. coming from osrs i was wondering why i kept misclicking and i think this is why, example below.

how close i can get to an npc before the click box of the npc comes to play
https://imgur.com/a/w4lk4ho

vs osrs
https://imgur.com/a/gDUk55C
This only seemed to be happening after the most recent update, before i had no issues with clickboxes / pking but as of 1-2 days ago from writing this its been terrible