Slbtg wrote: Sun Jul 19, 2026 3:56 pm
character dissapears while mining
specifically happens with pickaxes that use the newer animation (dragon pick and inferno adze). Bronze through rune and sacred clay work fine as they use the old animation
Makes sense
Re: RuneLite client released in beta
Posted: Tue Jul 21, 2026 1:36 pm
by Mike
Im on meth wrote: Thu Jul 09, 2026 1:31 am
Actions are being replaced by a command not supported.
Left click to walk no longer functions, says Command does not exist. (Left click works on NPC but not to walk) https://streamable.com/k1uyvu
Very strange. Sadly, the videos are no longer available so I cannot see them.
Edit: I have now fixed the following bugs, but these bugfixes have not yet been released (as they are now part of the webclient project which is yet unreleased):
Client being automatically centered on your screen at the end of the loading stages
Players becoming invisible when running into a new region
Slayer ring wear option not working, rub options equips it
Marking tiles inside cox doesn't work
Planted herbs become a bank when growing then a glider once grown
Values of items offered doesn't show in trade windows
Unable to leave the Chambers of Xeric after entering
Limited ability to zoom uit on the fixed client
Login/logout notifications disappear after a few seconds
Very strange. Sadly, the videos are no longer available so I cannot see them.
I've shared the videos with you on Discord
Re: RuneLite client released in beta
Posted: Fri Jul 24, 2026 4:35 pm
by Iron adam
General comment about the plugins that we currently have. It looks like the version for some of the plugins might be behind the live runelite client. Would it make sense to get the most recent version? Especially for core ones like GPU and 117HD
Re: RuneLite client released in beta
Posted: Fri Jul 24, 2026 6:53 pm
by Brant
Iron adam wrote: Fri Jul 24, 2026 4:35 pm
General comment about the plugins that we currently have. It looks like the version for some of the plugins might be behind the live runelite client. Would it make sense to get the most recent version? Especially for core ones like GPU and 117HD
The runelite as a whole is like 4 years old, we’d need to update more of our client to match osrs before we could fully update. Our current client doesn’t have some of the variables that runelite needs to fully work so as of now the plugins are spotty, but at least functional
Re: RuneLite client released in beta
Posted: Fri Jul 24, 2026 6:55 pm
by Iron adam
The Screen Markers plugin does nothing for me. Turning it on should show the icon on the sidebar, which you can then go into and use to mark the screen.
Re: RuneLite client released in beta
Posted: Sat Jul 25, 2026 9:21 pm
by Iron adam
A few bugs in Last Man Standing minigame:
The overlay doesn't line up. Both in the lobby, and ingame.
The fog screen effect doesn't really work. Its just a red bar across the top of the screen.
The arrows for the final area don't show up.
Can't drop items worth more than 5m in combat.
Lobby overlay shows "Min. required players: 4", but only 2 are needed to start a game. Need to update the overlay to say 2.
Re: RuneLite client released in beta
Posted: Sun Jul 26, 2026 2:40 am
by Iron adam
Zooming out on the minimap makes it not work properly. The game is still only loading the normal amount of 64x64 chunks at a time (current + radius of 1 additional I think?). So, the massive black areas stay on the minimap, and clicks outside of the loaded area don't show the red flag. Sometimes the clicks even fail to register and/or stop your character's movement.
Here is another issue, unknown if it is related. but after doing that test, teleporting home, and resizing my client, I started getting spammed with the message "This command does not exist or you're not allowed to use it."
Edit: looks like this is caused by using the scroll wheel on my mouse. My computer froze for 10 seconds and client crashed shortly after this.
Re: RuneLite client released in beta
Posted: Sun Jul 26, 2026 2:51 am
by Iron adam
The loading bar when starting up the client is missing any sort of color fill. We should update it to match what the current client has with the red loading bar.
Re: RuneLite client released in beta
Posted: Sun Jul 26, 2026 10:09 pm
by Im on meth
What is the stance on custom/third-party plugin development? Are we allowed to create custom plugins similar to the Plugin Hub on RuneLite or can we share plugins with you for official implementation?
Just as an example, I made a plugin to highlight the exhumed and label it 1-5 depending on party size, so it's easy to see/track where you should stand. Are plugins like this allowed? (I just made this as an example and have only used in Practice mode..) I've also done similar to the Player Indicators plugin on OSRS.