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Re: RuneLite client released in beta

Posted: Sat Jul 11, 2026 3:31 am
by Tangible
Clue step :

11 degrees 45 minutes North, 38 degrees 31 minutes East

North of Ectofunctus

Teleport to Port Phasmatys. Run North.



The ecto barrier in Port Phasmatys doesn't work!

Re: RuneLite client released in beta

Posted: Mon Jul 13, 2026 4:26 pm
by Nazuths
The Lumbridge Staircase doesn't work on the Regular client

Re: RuneLite client released in beta

Posted: Mon Jul 13, 2026 9:53 pm
by Tangible
In TOB loot screen zero option to sent loot to bank, have to opt for inventory. The 3 tobs w/o banking / looting challenge make you force drop your loot.

99% sure before runelite there was a banking option on loot interface

Re: RuneLite client released in beta

Posted: Mon Jul 13, 2026 11:28 pm
by Nazuths
Tangible wrote: Mon Jul 13, 2026 9:53 pm In TOB loot screen zero option to sent loot to bank, have to opt for inventory. The 3 tobs w/o banking / looting challenge make you force drop your loot.

99% sure before runelite there was a banking option on loot interface
I don't believe there used to be a banking option but it would be a good suggestion

Re: RuneLite client released in beta

Posted: Wed Jul 15, 2026 12:50 am
by Monys
Nazuths wrote: Mon Jul 13, 2026 11:28 pm
Tangible wrote: Mon Jul 13, 2026 9:53 pm In TOB loot screen zero option to sent loot to bank, have to opt for inventory. The 3 tobs w/o banking / looting challenge make you force drop your loot.

99% sure before runelite there was a banking option on loot interface
I don't believe there used to be a banking option but it would be a good suggestion
Just code it in brother

Re: RuneLite client released in beta

Posted: Wed Jul 15, 2026 1:36 am
by Brant
Monys wrote: Wed Jul 15, 2026 12:50 am
Nazuths wrote: Mon Jul 13, 2026 11:28 pm
Tangible wrote: Mon Jul 13, 2026 9:53 pm In TOB loot screen zero option to sent loot to bank, have to opt for inventory. The 3 tobs w/o banking / looting challenge make you force drop your loot.

99% sure before runelite there was a banking option on loot interface
I don't believe there used to be a banking option but it would be a good suggestion
Just code it in brother
No u

Re: RuneLite client released in beta

Posted: Wed Jul 15, 2026 5:53 am
by Monys
Brant wrote: Wed Jul 15, 2026 1:36 am
Monys wrote: Wed Jul 15, 2026 12:50 am
Nazuths wrote: Mon Jul 13, 2026 11:28 pm

I don't believe there used to be a banking option but it would be a good suggestion
Just code it in brother
No u
Now now son, let's get you a cookie

Re: RuneLite client released in beta

Posted: Thu Jul 16, 2026 2:06 pm
by Nazuths
Bit of a niche issue, when your client loads the map, and there are players in your current plane, they appear invisible until they move again, or if you relog yourself.

This can be extremely bothersome in PvP (say you freeze a player, you move to the player, map loads, player is invisible)



Not necessarily a bug but, would it be possible to make the message of players logging in/out persistent like it is on the regular client?



A very minor one, mostly just convenience and what we're used to but, whenever you log out, the client moves to the center of the screen, instead of staying in place as it is now

Re: RuneLite client released in beta

Posted: Sun Jul 19, 2026 3:56 pm
by Slbtg
character dissapears while mining

Re: RuneLite client released in beta

Posted: Sun Jul 19, 2026 4:36 pm
by Iron adam
Slbtg wrote: Sun Jul 19, 2026 3:56 pm character dissapears while mining
specifically happens with pickaxes that use the newer animation (dragon pick and inferno adze). Bronze through rune and sacred clay work fine as they use the old animation