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Re: RuneLite client released in beta

Posted: Tue Jul 07, 2026 6:12 pm
by Mike
Fixed (or should be) in the last RuneLite client v342:
  • Certain yells will appear for a few seconds and then disappear.
  • The red flag on the minimap that is placed when you move around doesnt line up right. the bottem pixel of the flag should line up with the tile you are clicking to.
  • When activating/de-activating quick prayers, your character moves as if you've clicked the minimap

Brant wrote: Tue Jul 07, 2026 6:07 pm
Iron adam wrote: Tue Jul 07, 2026 4:42 pm I noticed something weird, certain yells will appear for a few seconds and then disappear.

The red flag on the minimap that is placed when you move around doesnt line up right. the bottem pixel of the flag should line up with the tile you are clicking to.

The cosmic, mind, and body altars need to be made functional. I tested out the spots on the map where the altars are since the abyss teleports arent currently functional. they have lots of dead tiles that cant be walked on and the altars dont work for crafting runes.
Fairly certain that's due to the map data hasn't been added in the server (like the walkable tiles data)
This exactly. At some point, several years ago, when we updated the cache to the latest version of OSRS, our client loaded some map data completely wrong and the cosmic altar suddenly looked really weird and had a lot of compost bins near it (?). As we didn't manage to fix the bug in the client, we decided to patch this by moving the runecrafting from the altar to the rift for those three rune types.

Now that we're managing to properly read the actual OSRS cache (and world map) again in the RuneLite client, we can re-add those three altars server-sided. A low-priority little side project for when we replace the old client with the RuneLite client (since the world map probably still looks bugged as hell on the old client).

Re: RuneLite client released in beta

Posted: Tue Jul 07, 2026 11:00 pm
by Kaymahn1
Mike wrote: Tue Jul 07, 2026 3:28 pm
The rectangle behind the points and percentages overlay at Cox is misplaced (bugfix needs to be verified yet)

This is still not fixed for me

Re: RuneLite client released in beta

Posted: Wed Jul 08, 2026 2:46 pm
by Ktm drip
pernix looks different
using fort spec with comp cape and scythe crashes game- mainly at verzik vitur havent tried anywhere else

Re: RuneLite client released in beta

Posted: Wed Jul 08, 2026 3:33 pm
by Iron adam
wear option on eternal slayer ring does nothing. rub option equips it. item id 21268

Re: RuneLite client released in beta

Posted: Thu Jul 09, 2026 1:17 am
by Mitrovic
Marking tiles inside cox doesn't work.

Re: RuneLite client released in beta

Posted: Thu Jul 09, 2026 1:31 am
by Im on meth
Actions are being replaced by a command not supported.

Left click to walk no longer functions, says Command does not exist. (Left click works on NPC but not to walk)
https://streamable.com/k1uyvu

Zoom out no longer functions, says Command does not exist.
https://streamable.com/eodt86

Re: RuneLite client released in beta

Posted: Thu Jul 09, 2026 9:37 pm
by Slbtg
1. Planted herbs become a bank when growing then a glider once grown.

2. Crossing bridge to zamorak freezes client

Re: RuneLite client released in beta

Posted: Thu Jul 09, 2026 10:09 pm
by Tom061202
Values of items offered doesn't show in trade windows.

Re: RuneLite client released in beta

Posted: Fri Jul 10, 2026 12:17 pm
by Nazuths
I'm unable to leave the Chambers of Xeric after entering:

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Re: RuneLite client released in beta

Posted: Sat Jul 11, 2026 12:12 am
by Nazuths
The distance you're able to zoom out is less on the RuneLite client than it is the regular client. It appears to only be an issue for fixed client size, you're able to zoom out more on the RuneLite client in resizable (which is a good thing)

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