For anyone who wants to keep on attacking on weapon switch, we've added a setting in ::settings
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> A duel will now only end in a draw if both players kill each other within the same game tick. If you die more than 1 game tick after the other player, it will be a win for whoever died last.
> Added the command ::commands, which brings you to our wiki page with all in-game commands. This list is auto-generated, so it will always remain up to date when we add new commands. The commands tab in your client is also updated.
> Upon popular request, we've reverted our crown pack back to the original one. The programmer and staff manager crowns remain the 'new' ones, the rest is back to how it used to be. However, you can now easily add your own custom crown packs by adding your own crown images in a subfolder of your cache/Sprites/Player. You can then select your crown pack in-game through ::settings. We've already added all the new crowns (as they used to be right before this update) as your first custom crown pack.
Pest Control improvements
> You now have 6 minutes to complete a game instead of 4
> You can now use the ladders and watchtowers
> You can now close the gates
> There is now a void knight (with 200 hitpoints) that you need to protect against the pests. If the knight dies, you lose the game, but each time a portal is destroyed, the knight heals for 50 hitpoints (up to its maximum of 200 HP)
> Pests are now aggressive towards the void knight
> Brawlers and ravagers can destroy the gates (there is no way to repair the gates yet - will be added in the next update)
> Splatters will explode when they come close to the gates, dealing significant damage to the gates and any nearby players
> Defilers and torchers can shoot over the walls
> Shifters can teleport through walls
> Spinners now properly repair damage to portals