Rapsey wrote:Fungamer wrote:What if you changed the numbers and had 30-70% of active ironman accounts voting too? Wouldn't that make a difference? No offence but I find it quite odd that you base an estimation on all those who do vote, and those who don't to predict whether or not they'll vote for a new item
Changed the numbers? One does not simply change the numbers.
And what would you base such an estimate on then, the gravitational pull of the moon?
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Knowing who votes and who doesn't + what account types they play on is
exactly what you need to find out how much untapped iron man voting potential there is. You just ask yourself: if we could get these people to vote as well (regardless of how you incite them), how many votes would we be getting then and how would it affect our placement? Not exactly rocket science...
EDIT: The most basic analysis looks something like this:
Let's say we get 1K unique IP's a day from our players, and we're getting 700 votes a day on a toplist that lets you vote every 24h. So 700 are voting, 300 are not. The question here is: how much of an impact does it have that irons can't get vote rewards?
So you look at the distribution of account types these people play on. How many of those 700 voters play a) only regular accounts, b) only iron man, c) both regular and iron man? How is that distribution for the 300 people that do not vote? Is there really a trend that (exclusive) iron man players vote less? (yes there is, slightly) Okay, so then what would the numbers look like if the iron man voting participation was the same as everyone else?
You're kinda mixing things up there: we're not trying to predict whether they will vote
for a new item. We're trying to gauge the difference between irons and non-irons in voting behaviour. We obviously also try to estimate if we could get more people to vote by adding new items but this is completely unrelated to the question being discussed here. This is about whether it would make a difference if irons could vote.
My apologies, I should've made myself more clear.
With changing the numbers I meant something different. I was talking about seeing how many ironman accounts that are active, and taking a
very rough estimate of who would vote. I'd say this number would be around 50%, give or take a few percent. Of course here the issue lies that I don't know how many ironmen there are compared to regular players, so correct me if I'm wrong:
1000 Players
750 regular players, 250 ironmen. 500 regular players vote daily. If you could just get half of those ironmen to vote, you'd have 62.5% of your entire community voting daily compared to only 50%. To me that seems like a pretty nice increase.
But yeah, you already mentioned that you already made such an analysis, and that it wouldn't really be worth it in terms of getting extra votes. It's a shame it wouldn't, since initially I thought that not being able to vote as an ironman was something pretty big. I do still think that you should give more attention to the gravitational pull of the moon-point you brought up though, since that may be an important factor into making people vote
Slap a ho wrote:To add, you can’t expect players that never used to vote to continue to vote after they’ve received the item they were voting for. Getting people to vote based on a new item in the shop only works temporarily. It’s not a permanent fix to the problem: people not voting that can. So if you see an influx from 700 players to 900 players voting, it is highly likely it will only be temporary until those 200 players received enough vote points to buy whatever they’re voting for & they discontinue voting again.
It’s a never ending cycle & the only way to keep people voting through incentives is to keep the shop refreshed with new content every few months. That becomes tedious in itself. Don’t votes reset on the top lists every month anyways?
Indeed, people wont vote anymore after getting the item they were initially voting for, but that's more of a balancing issue IMO. How much the item should cost ( = how long it should take to get the item by yourself, if you wouldn't be buying votes) is going to play an important role in this matter. Best case scenario would be that you can gain the item in a timespan which isn't too long, but enough for the developers to add a new item. I don't think finding items etc would be tedious for the first few years either btw. There's probably dozens of suggestions for new items to the vote store, and if the idea was considered I'm sure the GQC could come up with more than enough cosmetics that work.
I feel like there's plenty of ways to be creative with it and get people to still vote daily even if you ha. I mean, you could even add a reward at the end of voting for 10, 25, 50, 100, ... days total, or even add rewards for consecutive voting. A forums title, a small pet who follows you and when talked to tells people how much you've voted or what your biggest vote "streak" was, just a few more pets (or even NPCs who follow you) in general. The possibilities are nearly endless on this aspect, so I wouldn't wouldn't worry that much about it tbh.
Voting, or at least the store hasn't had much attention in a long time and I feel like it definitely should deserve some attention. Players who vote are supporting the server by making us get ranked high on the toplists. It's rewards should be good, so that we can get close to, if not all active players to vote daily. Currently it's only really rewarding for people who get cleaned or fairly new players because those who want black phats etc just buy their votes or get a few new people with VPNs to vote a lot for them.