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Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:16 am
by Jonas
Nerds123 wrote:Idk if anybody reported this but nex items can be dropped and picked up by other players (defies the rule of Trade Rights).
Already been reported by im on meth

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:19 am
by Cat
Nerds123 wrote:
Earth wrote:Earth

Using the 'teleport' to house teleport or using the option to enter building mode under settings while in the skillzone causes doors to appear in the area and gives you a butler that follows you around ::skilling. It's also instanced, no one can see you while you're here.
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It doesnt really give you any unfair advantage since nothing works in that instanced area, You cant cut logs, nor smith at anvil nor steal from stalls.
I believe that it shows the skilling area but the server thinks you're in your POH, since I noticed i can only move in a pattern that my house is setup in (my house is a long hallway), I can only walk from north to south in the skilling area (The same layout as my POH), Not sure though, this should help Mike figure out whats the problem though.
Obviously it's thinking you're in your POH if it's giving you a butler. It only gives you a butler if you have one of course. This explains why there are some random doors in some random locations too, because you have these doors in your POH. Even if it gives you no advantage it's still unintentional and a bug.

I did the bug on my account 10, where it put me into the skilling area with the butler, then teleported to it with Earth and on Earth's screen it's showing that 10 is in his POH as we've suspected and you've stated. However, it's giving a visual glitch on 10's client that he's still in the skill area.

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Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:21 am
by Jonas
Zombies tend to get stuck there for some reason for good 10 to 20 seconds

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EDIT:

Ok, realised this, expierenced it before in armadyl.

When an NPC dies, the other NPC that is behind it thinks that the NPC is still there and gets stuck there for good 10 seconds before he starts to move again. Pretty stupid bug.

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:25 am
by Cat
Jonas wrote:When an NPC dies, the other NPC that is behind it thinks that the NPC is still there and gets stuck there for good 10 seconds before he starts to move again. Pretty stupid bug.
Also noticed this in fight caves yesterday going through the waves. Sometimes when a new NPC spawns or a new wave starts the NPCs will walk up to you and stop a few steps away and not even attack. At one point I was doing the ::afk animation sitting on a bench because no NPCs were attacking me.

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:28 am
by Brant

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:35 am
by Nerds123
really minor bug: casting Tridents spell makes shield and staff disappear (as if you're casting without wearing anything)

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 2:55 am
by Nerds123
These doors are inaccessible, therefore a quest cant be done.
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Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 3:00 am
by Jonas
You can't private message people by right-clicking their name and pressing 'message' or going to FL list and clicking on their names. You have to use ::m-name-message.

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 3:02 am
by Jonas
Jonas wrote:You can't private message people by right-clicking their name and pressing 'message' or going to FL list and clicking on their names. You have to use ::m-name-message.
K now works.

Re: New (final?) testserver released! Play & get free credit

Posted: Sat Dec 03, 2016 3:07 am
by Nerds123
Switching from normal prays to curses requires you to pay for it (in case you didnt buy it before), But I had it bought, and it forced me to buy it again, Now I can switch freely between curses and normals as long as I'm still in the same login session, If you logout and log back in, if you switch to normal prayers, and want to switch back to curses, it requires you to buy curses again. in a caseof you logging out while still having curses, you will get the option to refund them for 500 points (but I bought them for unlimited, why refund?), the thing is, you can only switch back to normals by refunding, but then it requires you to buy unlimited again.