New (final?) testserver released! Play & get free credits!

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Jonas
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Re: New (final?) testserver released! Play & get free credit

Post by Jonas » Sat Dec 03, 2016 12:58 am

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On the bottom you can see interface ID's.

I guess Daan gets credit too since we both traded each other to notice it.
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Jonas
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Re: New (final?) testserver released! Play & get free credit

Post by Jonas » Sat Dec 03, 2016 1:34 am

Teletabs like Home are not tradeable and when you die, they show only for you. Like for example right, I die in a PvP fight, and I go back to pick up my brawlers. The Home Teleport tablets will also be in the pile.
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Jonas
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Re: New (final?) testserver released! Play & get free credit

Post by Jonas » Sat Dec 03, 2016 1:39 am

If you click twice, after you start the cutting animation, you'll freeze, and then you'll have to move away a bit and click it again once for it to work.

A minor bug.

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Cat
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Re: New (final?) testserver released! Play & get free credit

Post by Cat » Sat Dec 03, 2016 1:39 am

When you trade someone sometimes it causes you to follow them, once the player stops moving you'll stand ontop of him. If the trade is accepted then it will force close because one of the players is moved back a step. This keeps repeating until you manage to stop following. Really annoying.

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EDIT: Seems to only happen when you're standing next to the person first and then trading them. Trading them from a distance seems to be fine.

Happens when you stand next to someone and trade them but the other player doesn't accept it. You just follow them around and stand on them when they stop.

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PS: It also does the same behavior when sending duel requests.

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Jonas
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Re: New (final?) testserver released! Play & get free credit

Post by Jonas » Sat Dec 03, 2016 2:01 am

No '1' near the noted item. Not sure if it's intentional.

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Jonas
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Re: New (final?) testserver released! Play & get free credit

Post by Jonas » Sat Dec 03, 2016 2:06 am

Earth wrote:When you trade someone sometimes it causes you to follow them, once the player stops moving you'll stand ontop of him. If the trade is accepted then it will force close because one of the players is moved back a step. This keeps repeating until you manage to stop following. Really annoying.

EDIT: Seems to only happen when you're standing next to the person first and then trading them. Trading them from a distance seems to be fine.
Shit, forgot to report this, when I was trading with Daan this shit was so annoying lol. Welp gg.
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Grant
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Re: New (final?) testserver released! Play & get free credit

Post by Grant » Sat Dec 03, 2016 2:06 am

IGN : Gdawg97

Tried spawning in a noted dfs and it froze my client and continued to do so evertytime i opened the tab they were in.
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Nerds123
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Re: New (final?) testserver released! Play & get free credit

Post by Nerds123 » Sat Dec 03, 2016 2:08 am

Earth wrote:Earth

Using the 'teleport' to house teleport or using the option to enter building mode under settings while in the skillzone causes doors to appear in the area and gives you a butler that follows you around ::skilling. It's also instanced, no one can see you while you're here.
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It doesnt really give you any unfair advantage since nothing works in that instanced area, You cant cut logs, nor smith at anvil nor steal from stalls.
I believe that it shows the skilling area but the server thinks you're in your POH, since I noticed i can only move in a pattern that my house is setup in (my house is a long hallway), I can only walk from north to south in the skilling area (The same layout as my POH), Not sure though, this should help Mike figure out whats the problem though.
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Nerds123
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Re: New (final?) testserver released! Play & get free credit

Post by Nerds123 » Sat Dec 03, 2016 2:14 am

Idk if anybody reported this but nex items can be dropped and picked up by other players (defies the rule of Trade Rights).
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Jonas
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Re: New (final?) testserver released! Play & get free credit

Post by Jonas » Sat Dec 03, 2016 2:16 am

The Wise Old man turns invisible when standing still.

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