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Re: Extension to previous post

Posted: Sat Aug 08, 2026 1:35 am
by Will
Ktm drip wrote: Sat Aug 08, 2026 1:04 am
The scythe only heals 50 prayer points in those 10 seconds I mistyped. None of these effects work in pvp. Also the twisted bow has imbue kits that offer increased stats extra damage. I dont see an issue doing that with the scythes.
What exactly was the typo? The original post says the Scythe restores 10 Prayer points every 2 game ticks for 10 seconds. Since a game tick is 0.6 seconds, that's 10 Prayer every 1.2 seconds, which would be roughly 80–90 Prayer points over the duration depending on exactly how the game handles the first and last tick. That's obviously quite different from restoring 50 Prayer points over the 10 seconds.

I think we need to be clear on the actual numbers before deciding whether it's balanced. 50 Prayer points over 10 seconds is very different from the original description.

As for the Twisted Bow kits, I don't think that's really a direct comparison. Yes, the Tbow kits are also custom PKH content, so I'm not saying that custom upgrades shouldn't exist. I actually think the Tbow kits are a good example of how custom content can be added without fundamentally changing the weapon or the existing meta.

The difference is the scale of the proposed upgrades. The Tbow kits provide relatively small increases to its existing accuracy/damage. The proposed Scythe upgrades aren't just small stat increases. You're talking about adding completely new special attacks with significant additional utility and damage effects, such as Prayer restoration, increased damage, bleed damage every game tick, and built-in Soul Split.

That's a substantially bigger change to the weapon than what the Tbow kits represent.

For example, if an upgraded Scythe has significantly better damage while also giving you Prayer restoration or Soul Split, then it's not simply an upgraded version of the existing Scythe. It potentially becomes a weapon that provides both extremely strong DPS and a significant amount of additional utility, which could make it difficult for other weapons to compete.

I don't think the idea of giving HMT rewards additional effects is inherently bad. I actually think HMT needs worthwhile rewards. I'm just saying that the upgrades should probably be closer to the philosophy of the Tbow kits: meaningful enough that you want to obtain them, but not so significant that they completely redefine the existing PvM meta.

The fact that something is custom isn't really the issue. PKH already has custom content. The question is how significant the custom effect is and whether it adds something to the game without making everything else irrelevant.
Ktm drip wrote: Sat Aug 08, 2026 1:04 am
I think if we want it exactly like osrs I think personally we should just go play osrs. I may have missed some other detials I apologies in advance
I think you're missing what a lot of people actually like about PKH. I don't think most people are asking for PKH to be exactly like OSRS, and I certainly don't think that would be the best direction for the server.

One of the things that makes PKH unique is that it has actually implemented major OSRS content like ToB, CoX, and now Gauntlet while making that content significantly more accessible than it is on OSRS. You can experience the actual bosses, raids, mechanics, and progression without having to spend hundreds of hours building an OSRS account before you're even realistically able to participate in that content.

At the same time, the custom aspect is important. Using custom weapons, Nex gear, different gear combinations, and PKH-specific metas is part of what makes the server different from simply playing OSRS. I'm not arguing that those things should go away.

I think the distinction is between customizing the OSRS foundation and changing the game so much that the OSRS foundation starts to become unrecognizable.

PKH works well because it sits somewhere in the middle. We get the OSRS content people actually enjoy, without the enormous time commitment required to access it on OSRS, while still having custom gear, custom metas, and quality-of-life changes that make PKH its own game.

So I don't think the choice is "make PKH exactly like OSRS" or "make everything completely custom." I think PKH is at its best when OSRS remains the foundation, while custom content is added carefully around it without fundamentally changing the overall feel, progression, or combat meta of the server.

Re: Extension to previous post

Posted: Sat Aug 08, 2026 1:42 am
by Tangible
Not related to your polled suggestions above but there is hundreds of old polls that have been highly upvoted that have been waiting to be implemented for over half a decade : I listed a couple examples


Bank Space polled FOUR different times to lower cost, won by a huge margin
viewtopic.php?f=134&t=88132
viewtopic.php?t=84084
viewtopic.php?p=767870
viewtopic.php?p=772638

Rapsey himself even posts a cost reduction in a forum response "88132" that he would be okay with.

Master Brawler Gloves - Combing all brawlers into one for a GP Cost 21 yes 0 No
viewtopic.php?f=134&t=88388

QOL of Life Improvments, Noted Hydra and Dag Bones, COX slayer task
viewtopic.php?f=134&t=88185


Make ALL options for several interfaces

viewtopic.php?f=134&t=87773


I went through for five minutes and found the first ideas that had zero negative down-votes whatsoever. I understand you're trying to make PKH great and revive it by adding modern features. But so much is so out-dated that even with all these fancy new modern features you're hoping to implement so much remains left out.

You've mentioned yourself 10+ year history of forums and youtube videos is a sole reason PKH has such an extreme advantage. No other server has that. But same thing as youtube we have over 10+ years of suggestions and for the last 5 all have been ignored. These 4 I picked out of the several dozen would be such an improvement to the game and require such little effort. Thank you

Adding Noted Hydra bones takes 2 minutes to change the drop id
Cost reduction takes 5 minutes Max to edit the value in code
Master brawler gloves, - 1 hour?
Make all option several interfaces - ??? Even a drop down as "Make 27" instead of "Make 10"

Re: Extension to previous post

Posted: Sat Aug 08, 2026 1:51 am
by Ktm drip
Will wrote: Sat Aug 08, 2026 1:35 am
Ktm drip wrote: Sat Aug 08, 2026 1:04 am
The scythe only heals 50 prayer points in those 10 seconds I mistyped. None of these effects work in pvp. Also the twisted bow has imbue kits that offer increased stats extra damage. I dont see an issue doing that with the scythes.
What exactly was the typo? The original post says the Scythe restores 10 Prayer points every 2 game ticks for 10 seconds. Since a game tick is 0.6 seconds, that's 10 Prayer every 1.2 seconds, which would be roughly 80–90 Prayer points over the duration depending on exactly how the game handles the first and last tick. That's obviously quite different from restoring 50 Prayer points over the 10 seconds.

I think we need to be clear on the actual numbers before deciding whether it's balanced. 50 Prayer points over 10 seconds is very different from the original description.

As for the Twisted Bow kits, I don't think that's really a direct comparison. Yes, the Tbow kits are also custom PKH content, so I'm not saying that custom upgrades shouldn't exist. I actually think the Tbow kits are a good example of how custom content can be added without fundamentally changing the weapon or the existing meta.

The difference is the scale of the proposed upgrades. The Tbow kits provide relatively small increases to its existing accuracy/damage. The proposed Scythe upgrades aren't just small stat increases. You're talking about adding completely new special attacks with significant additional utility and damage effects, such as Prayer restoration, increased damage, bleed damage every game tick, and built-in Soul Split.

That's a substantially bigger change to the weapon than what the Tbow kits represent.

For example, if an upgraded Scythe has significantly better damage while also giving you Prayer restoration or Soul Split, then it's not simply an upgraded version of the existing Scythe. It potentially becomes a weapon that provides both extremely strong DPS and a significant amount of additional utility, which could make it difficult for other weapons to compete.

I don't think the idea of giving HMT rewards additional effects is inherently bad. I actually think HMT needs worthwhile rewards. I'm just saying that the upgrades should probably be closer to the philosophy of the Tbow kits: meaningful enough that you want to obtain them, but not so significant that they completely redefine the existing PvM meta.

The fact that something is custom isn't really the issue. PKH already has custom content. The question is how significant the custom effect is and whether it adds something to the game without making everything else irrelevant.
Ktm drip wrote: Sat Aug 08, 2026 1:04 am
I think if we want it exactly like osrs I think personally we should just go play osrs. I may have missed some other detials I apologies in advance
I think you're missing what a lot of people actually like about PKH. I don't think most people are asking for PKH to be exactly like OSRS, and I certainly don't think that would be the best direction for the server.

One of the things that makes PKH unique is that it has actually implemented major OSRS content like ToB, CoX, and now Gauntlet while making that content significantly more accessible than it is on OSRS. You can experience the actual bosses, raids, mechanics, and progression without having to spend hundreds of hours building an OSRS account before you're even realistically able to participate in that content.

At the same time, the custom aspect is important. Using custom weapons, Nex gear, different gear combinations, and PKH-specific metas is part of what makes the server different from simply playing OSRS. I'm not arguing that those things should go away.

I think the distinction is between customizing the OSRS foundation and changing the game so much that the OSRS foundation starts to become unrecognizable.

PKH works well because it sits somewhere in the middle. We get the OSRS content people actually enjoy, without the enormous time commitment required to access it on OSRS, while still having custom gear, custom metas, and quality-of-life changes that make PKH its own game.

So I don't think the choice is "make PKH exactly like OSRS" or "make everything completely custom." I think PKH is at its best when OSRS remains the foundation, while custom content is added carefully around it without fundamentally changing the overall feel, progression, or combat meta of the server.
Its 50 prayer points ive got the ticks messed up. The holy scythe heals 50 prayer points over those 10 seconds and increases the max hit by like 4 for those 10 seconds which Is far worse then what the tbow does. That spec lasts for 20 seconds and increases the max hit by 9. The holy scythe heals 50 prayer points and increases your max hit by 4. The sanguine scythe offers no max hits it just has a spec that lasts for 10 seconds and adds the soulsplit for those 10 seconds which is roughly 5 hits and offers the bleed which is roughly 50 damange over the 10 seconds. However if you switch weapon the spec is disabled.
Idk I think theyre pretty fair maybe thats just me.

Nor am I saying it needs to be complete custom or osrs. Im saying I think some innovations should be allowed regardless if osrs has it or not. Which maybe im reading things wrong thats kinda what I think people want here. Just a quick edit. I agree with most of this but also disagree with this. Majority of the severs today have what osrs have and offer the faster accessibility to do these "harder" bosses that osrs have to offer. If we dont have any real innovation or anything unqiue and are miles behind generally everybody else why would a new player join here if they can get all the osrs content a few customs and the fast accessibility to that content else where? Not saying new players dont join but what do we offer that you cant get anywhere else, I suppose is my main point.

Re: Extension to previous post

Posted: Sat Aug 08, 2026 1:51 am
by Ktm drip
Tangible wrote: Sat Aug 08, 2026 1:42 am Not related to your polled suggestions above but there is hundreds of old polls that have been highly upvoted that have been waiting to be implemented for over half a decade : I listed a couple examples


Bank Space polled FOUR different times to lower cost, won by a huge margin
viewtopic.php?f=134&t=88132
viewtopic.php?t=84084
viewtopic.php?p=767870
viewtopic.php?p=772638

Rapsey himself even posts a cost reduction in a forum response "88132" that he would be okay with.

Master Brawler Gloves - Combing all brawlers into one for a GP Cost 21 yes 0 No
viewtopic.php?f=134&t=88388

QOL of Life Improvments, Noted Hydra and Dag Bones, COX slayer task
viewtopic.php?f=134&t=88185


Make ALL options for several interfaces

viewtopic.php?f=134&t=87773


I went through for five minutes and found the first ideas that had zero negative down-votes whatsoever. I understand you're trying to make PKH great and revive it by adding modern features. But so much is so out-dated that even with all these fancy new modern features you're hoping to implement so much remains left out.

You've mentioned yourself 10+ year history of forums and youtube videos is a sole reason PKH has such an extreme advantage. No other server has that. But same thing as youtube we have over 10+ years of suggestions and for the last 5 all have been ignored. These 4 I picked out of the several dozen would be such an improvement to the game and require such little effort. Thank you

Adding Noted Hydra bones takes 2 minutes to change the drop id
Cost reduction takes 5 minutes Max to edit the value in code
Master brawler gloves, - 1 hour?
Make all option several interfaces - ??? Even a drop down as "Make 27" instead of "Make 10"
Some of this stuff is done I believe. In terms of code that is

Re: Extension to previous post

Posted: Sat Aug 08, 2026 2:09 am
by Tom061202
Ktm drip wrote: Sat Aug 08, 2026 1:04 am "I dont think I needed "extra" approval to work on those."
That way of thinking is quite literally going to make dozens of players that stayed through the dark times of PkHonor quit the game they loved for decades.

That's the thing. You want to implement thing YOU think are good for the game. But what YOU think is good for the game doesn't mean shit if 9/10 of people remaining on the game hate it.

My point that you seem to have missed, is that PkHonor doesn't need half-ass updates that are just thoughts/ideas stolen from arcade RSPSes or that you just thought about on the spot without really putting real deep thoughts into the consequences behind those drastic changes to the game's integrity and essence (the feel of the game) which I think is meant to somewhat faithfully replicate the Osrs feel in PkHonor, unlike all those arcade type RSPS that create a totally different game to the game we grew up with: RuneScape. Some customization, good customization, but not completely game altering/transcending for those who like OSRS content more than fully customized servers.

What made PkHonor "die" in the first place wasn't what YOU think is missing right now that you take from other RSPS YOU played, because that would only make the game like every other shit RSPS with a bunch of random poor quality custom items, bosses, etc.

If you ask most PkHonor players, I'm sure they would all tell you that faithfulness to RuneScape integrity is what makes PkHonor the best server in their opinion. At least, for me, it is. I haven't played any other RSPS (or barely) as soon as I stumbled upon PkHonor in 2012.

The reality of the situation is that PkHonor sort of died because it stopped being taken care of. It stopped being updated. Had it kept gravitating towards implementing OSRS content, it would have kept a lot of players.

The way Mike and Rapsey used to release updates was organic. They didn't all decide themselves. They had SIMPLE, PREMATURE ideas of things to bring to the game, they made posts about them to ask the community their thoughts on whether or not to create that content. They didn't just do like you created a whole new block of made up content with an opened mind on some things, but a very closed mind on certain things THEY just decided was better... Their ideas came with the dozens of replies under their respective post and the reply section would be full of people debating on HOW that could come to life in PkHonor to keep the essence of the game how THE COMMUNITY likes it. Updates that come directly from OSRS content were pretty unanimously kept the exact same every time, and custom QOL or feature updates were debated through forums to make it PERFECT.

With all due respect, what YOU think is better and what YOU want to FORCEFULLY implement without THE COMMUNITY of PkHonor creating it together ORAGANICALLY in respectful debates WILL kill that game.

If you still think YOU know what is best for the game more than the COMMUNITY playing it, I am sorry, but I hope Rapsey revokes your ability to freely make changes to the game without approval.

Edit: Oh and also, it's very hard to want to follow you blindly/accept your update suggestions and, like I said, it is very very scary and alarming to us OGs because it's very hard to comprehend how you think through your posts as every sentence we got to guess. There's little to no detail to let us know how you think and why you think that way and quite honestly, it makes me want to disagree with EVERYTHING just by fear that you completely change the game we love for the worse because of the lack of detail and the lack of communication with and approval from the community.

Re: Extension to previous post

Posted: Sat Aug 08, 2026 2:19 am
by Ktm drip
Tom061202 wrote: Sat Aug 08, 2026 2:09 am
Ktm drip wrote: Sat Aug 08, 2026 1:04 am "I dont think I needed "extra" approval to work on those."
That way of thinking is quite literally going to make dozens of players that stayed through the dark times of PkHonor quit the game they loved for decades.

That's the thing. You want to implement thing YOU think are good for the game. But what YOU think is good for the game doesn't mean shit if 9/10 of people remaining on the game hate it.

My point that you seem to have missed, is that PkHonor doesn't need half-ass updates that are just thoughts/ideas stolen from arcade RSPSes or that you just thought about on the spot without really putting real deep thoughts into the consequences behind those drastic changes to the game's integrity and essence (the feel of the game) which I think is meant to somewhat faithfully replicate the Osrs feel in PkHonor, unlike all those arcade type RSPS that create a totally different game to the game we grew up with: RuneScape. Some customization, good customization, but not completely game altering/transcending for those who like OSRS content more than fully customized servers.

What made PkHonor "die" in the first place wasn't what YOU think is missing right now that you take from other RSPS YOU played, because that would only make the game like every other shit RSPS with a bunch of random poor quality custom items, bosses, etc.

If you ask most PkHonor players, I'm sure they would all tell you that faithfulness to RuneScape integrity is what makes PkHonor the best server in their opinion. At least, for me, it is. I haven't played any other RSPS (or barely) as soon as I stumbled upon PkHonor in 2012.

The reality of the situation is that PkHonor sort of died because it stopped being taken care of. It stopped being updated. Had it kept gravitating towards implementing OSRS content, it would have kept a lot of players.

The way Mike and Rapsey used to release updates was organic. They didn't all decide themselves. They had SIMPLE, PREMATURE ideas of things to bring to the game, they made posts about them to ask the community their thoughts on whether or not to create that content. They didn't just do like you created a whole new block of made up content with an opened mind on some things, but a very closed mind on certain things THEY just decided was better... Their ideas came with the dozens of replies under their respective post and the reply section would be full of people debating on HOW that could come to life in PkHonor to keep the essence of the game how THE COMMUNITY likes it. Updates that come directly from OSRS content were pretty unanimously kept the exact same every time, and custom QOL or feature updates were debated through forums to make it PERFECT.

With all due respect, what YOU think is better and what YOU want to FORCEFULLY implement without THE COMMUNITY of PkHonor creating it together ORAGANICALLY in respectful debates WILL kill that game.

If you still think YOU know what is best for the game more than the COMMUNITY playing it, I am sorry, but I hope Rapsey revokes your ability to freely make changes to the game without approval.
Im just confused, hmt the well and clue rewards were already massively suggested and upvoted for? Yes I will say it again if things were already suggested a lot and massively upvoted I dont think I need to get permission to then work on the things that have already been suggested loads of times before? Like I said the other stuff were things I worked on just to get familiar with the code they werent "serious" things i included them incase anybody did infact want them. I made a poll to mainly if hmt/clues/the well needed any final changes to them. Yes I want to work on things I'd like but others like them too nothing gets released for the sake of releasing. I will from time to time just work on something that may or may not be good then ask if people like it or not I dont see any issue in that. Nor have I said I know whats best for the game? Nor have I ever implied I will force my ideas on people and then they come into the game? Idk if ive said something wrong mistyped something or if you're just been plain ignorant at that point because I dont believe ive said that.

Re: Extension to previous post

Posted: Sat Aug 08, 2026 2:22 am
by Ktm drip
Ktm drip wrote: Sat Aug 08, 2026 2:19 am
Tom061202 wrote: Sat Aug 08, 2026 2:09 am
Ktm drip wrote: Sat Aug 08, 2026 1:04 am "I dont think I needed "extra" approval to work on those."
That way of thinking is quite literally going to make dozens of players that stayed through the dark times of PkHonor quit the game they loved for decades.

That's the thing. You want to implement thing YOU think are good for the game. But what YOU think is good for the game doesn't mean shit if 9/10 of people remaining on the game hate it.

My point that you seem to have missed, is that PkHonor doesn't need half-ass updates that are just thoughts/ideas stolen from arcade RSPSes or that you just thought about on the spot without really putting real deep thoughts into the consequences behind those drastic changes to the game's integrity and essence (the feel of the game) which I think is meant to somewhat faithfully replicate the Osrs feel in PkHonor, unlike all those arcade type RSPS that create a totally different game to the game we grew up with: RuneScape. Some customization, good customization, but not completely game altering/transcending for those who like OSRS content more than fully customized servers.

What made PkHonor "die" in the first place wasn't what YOU think is missing right now that you take from other RSPS YOU played, because that would only make the game like every other shit RSPS with a bunch of random poor quality custom items, bosses, etc.

If you ask most PkHonor players, I'm sure they would all tell you that faithfulness to RuneScape integrity is what makes PkHonor the best server in their opinion. At least, for me, it is. I haven't played any other RSPS (or barely) as soon as I stumbled upon PkHonor in 2012.

The reality of the situation is that PkHonor sort of died because it stopped being taken care of. It stopped being updated. Had it kept gravitating towards implementing OSRS content, it would have kept a lot of players.

The way Mike and Rapsey used to release updates was organic. They didn't all decide themselves. They had SIMPLE, PREMATURE ideas of things to bring to the game, they made posts about them to ask the community their thoughts on whether or not to create that content. They didn't just do like you created a whole new block of made up content with an opened mind on some things, but a very closed mind on certain things THEY just decided was better... Their ideas came with the dozens of replies under their respective post and the reply section would be full of people debating on HOW that could come to life in PkHonor to keep the essence of the game how THE COMMUNITY likes it. Updates that come directly from OSRS content were pretty unanimously kept the exact same every time, and custom QOL or feature updates were debated through forums to make it PERFECT.

With all due respect, what YOU think is better and what YOU want to FORCEFULLY implement without THE COMMUNITY of PkHonor creating it together ORAGANICALLY in respectful debates WILL kill that game.

If you still think YOU know what is best for the game more than the COMMUNITY playing it, I am sorry, but I hope Rapsey revokes your ability to freely make changes to the game without approval.
Im just confused, hmt the well and clue rewards were already massively suggested and upvoted for? Yes I will say it again if things were already suggested a lot and massively upvoted I dont think I need to get permission to then work on the things that have already been suggested loads of times before? Like I said the other stuff were things I worked on just to get familiar with the code they werent "serious" things i included them incase anybody did infact want them. I made a poll to mainly if hmt/clues/the well needed any final changes to them. Yes I want to work on things I'd like but others like them too nothing gets released for the sake of releasing. I will from time to time just work on something that may or may not be good then ask if people like it or not I dont see any issue in that. Nor have I said I know whats best for the game? Nor have I ever implied I will force my ideas on people and then they come into the game? Idk if ive said something wrong mistyped something or if you're just been plain ignorant at that point because I dont believe ive said that.
Just another note just because I have access to the code it doesnt mean anything haha, I could create a 10 ft snake shooting cum of its mouth it doesnt mean it would ever come to the game haha. Nor do I have any sort of permission to just release whatever I want and say fuck everybody else and what they think.

Re: Extension to previous post

Posted: Sat Aug 08, 2026 2:47 am
by Tom061202
Ktm drip wrote: Sat Aug 08, 2026 2:19 am
Im just confused, hmt the well and clue rewards were already massively suggested and upvoted for? Yes I will say it again if things were already suggested a lot and massively upvoted I dont think I need to get permission to then work on the things that have already been suggested loads of times before? Like I said the other stuff were things I worked on just to get familiar with the code they werent "serious" things i included them incase anybody did infact want them. I made a poll to mainly if hmt/clues/the well needed any final changes to them. Yes I want to work on things I'd like but others like them too nothing gets released for the sake of releasing. I will from time to time just work on something that may or may not be good then ask if people like it or not I dont see any issue in that. Nor have I said I know whats best for the game? Nor have I ever implied I will force my ideas on people and then they come into the game? Idk if ive said something wrong mistyped something or if you're just been plain ignorant at that point because I dont believe ive said that.
I think you're missing the point that, while those things have massively been suggested and upvoted, you are trying to bring them in a way YOU like.

And we're telling you that this way completely alters the essence, integrity and balance between OSRS and Custom server feeling that PkHonor presents. We can just already tell the future danger the server is in with YOUR way of wanting to make impulsive selfish decisions without having the community involved in thinking about how to effectively and properly balance things out between OSRS faithfulness and RSPS justified QOL details. We can see the server will just end up a completely different game full of custom shit casting it's shadow on the initial game we all love (RuneScap) just because you're trying to make radical, impulsive decisions based on your custom RSPS experience without knowing what the essence of PkHonor has always been or without looking into or asking how the community wants it.

Re: Extension to previous post

Posted: Sat Aug 08, 2026 3:03 am
by Raj
@Tom061202 to be clear, he can’t just freely update the server, Niels and I review his code quite closely before it goes out. That’s true even of a dev like Brant; only Niels and I and the owners can actually deploy updates at will. My plan is to make a list of the changes, clearly list them, and poll/discuss them in a more clear and organized format before release so I can be sure the community wants the changes

Re: Extension to previous post

Posted: Sat Aug 08, 2026 3:05 am
by Ktm drip
Tom061202 wrote: Sat Aug 08, 2026 2:47 am
Ktm drip wrote: Sat Aug 08, 2026 2:19 am
Im just confused, hmt the well and clue rewards were already massively suggested and upvoted for? Yes I will say it again if things were already suggested a lot and massively upvoted I dont think I need to get permission to then work on the things that have already been suggested loads of times before? Like I said the other stuff were things I worked on just to get familiar with the code they werent "serious" things i included them incase anybody did infact want them. I made a poll to mainly if hmt/clues/the well needed any final changes to them. Yes I want to work on things I'd like but others like them too nothing gets released for the sake of releasing. I will from time to time just work on something that may or may not be good then ask if people like it or not I dont see any issue in that. Nor have I said I know whats best for the game? Nor have I ever implied I will force my ideas on people and then they come into the game? Idk if ive said something wrong mistyped something or if you're just been plain ignorant at that point because I dont believe ive said that.
I think you're missing the point that, while those things have massively been suggested and upvoted, you are trying to bring them in a way YOU like.

And we're telling you that this way completely alters the essence, integrity and balance between OSRS and Custom server feeling that PkHonor presents. We can just already tell the future danger the server is in with YOUR way of wanting to make impulsive selfish decisions without having the community involved in thinking about how to effectively and properly balance things out between OSRS faithfulness and RSPS justified QOL details. We can see the server will just end up a completely different game full of custom shit casting it's shadow on the initial game we all love (RuneScap) just because you're trying to make radical, impulsive decisions based on your custom RSPS experience without knowing what the essence of PkHonor has always been or without looking into or asking how the community wants it.
I think your just breaking balls at this point. On what green earth is me doing hard mode tob/ clue rewards and the well going against what was asked for? Im on the one hand asked to work on community upvoted things I do that and your breaking my balls because I worked on things and then asked for any improvements to things that were already suggested? Like ive said a million times the other stuff were things I did for the sake of doing to get use to the code and find where things were and get familiar. Again just because I have access to code it means jack shit. I can create a fken pikachu shooting minnions guns IT DOES NOT MEAN IT WILL EVER TOUCH THE GAME.
Also whats so custom about a scroll that would give xp for voting? Or another custom whip? Your making out like im fken Benjamin netanyahu and im going turn this into fken dreamscape or something.

Hardmodetob viewtopic.php?p=775124#p775124
Clue rewards viewtopic.php?f=134&t=88109
the well viewtopic.php?f=134&t=88431

Explain to me what ive done so different to those threads.

Edit: I even put on the poll mind you it wasnt the best i'll grant that I even asked for feedback I said im aware people wouldnt like some of the stuff thats fine I also asked for input on what would you want changing with those things. Fuck me making me feel like im isreal fs