Re: It's a snaaaaaake! 19 May updates
Posted: Fri May 19, 2017 4:25 pm
Pathing is fucked rn. When you switch gear, you run up to the target. You should be standing still.
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There were far too many magic damage boosting items causing spells to hit more than they are supposed to. The change was much needed. As for the divine spirit shield, that's getting a small make-over in the next update as well.R3v k1ller wrote:I get nerfing max damage of mage for PvP..but was it really a good idea to do while most of wild still uses divine and prayer to remove 60% of incoming damage?
My mistake, should be fixed nowColor x wrote:Pathing is fucked rn. When you switch gear, you run up to the target. You should be standing still.
Also happens on eating, potting, etc.Mike wrote:My mistake, should be fixed nowColor x wrote:Pathing is fucked rn. When you switch gear, you run up to the target. You should be standing still.
Is there a reason you can't fix this now?Mike wrote:You're absolutely right. When I added the item, I had read the '++' as '+'. Thank you for pointing that out.
For now, the anti-venom potions will use 'antidote+' as base, but in the next update (normally next week), we'll add antidote++ and use those as base for anti-venom.
it needs a server restart for thatAdamthalion wrote:Is there a reason you can't fix this now?Mike wrote:You're absolutely right. When I added the item, I had read the '++' as '+'. Thank you for pointing that out.
For now, the anti-venom potions will use 'antidote+' as base, but in the next update (normally next week), we'll add antidote++ and use those as base for anti-venom.