Re: Instanced wilderness bosses for Ironman!
Posted: Sat Mar 11, 2017 3:35 am
All wilderness bosses are in multi for regular players, and it should be for ironman as well. Just throwing it out there, I haven't been on to see the update.
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I know what ill be doing this weekendJonas wrote:What if every Ironman mode player summons an instanced boss and just leaves it there? Will the wilderness be packed with bosses O_O
If you move too far away, they despawn. Also, you can only spawn one at a timeAdamthalion wrote:I know what ill be doing this weekendJonas wrote:What if every Ironman mode player summons an instanced boss and just leaves it there? Will the wilderness be packed with bosses O_O
So first you make the shop prices to be set outside the ::prices and now you revert that?Mike wrote:> The junk store has been slightly reworked - players can still sell items to the junk store (which are bought for 50% of the low ::prices value - compared to 60% with high alch), but other players can now also buy those items from the store (for 120% of the high ::prices price). Items will not disappear over time, but when the junk store is full, the oldest item will get removed. The content of the junk store does get reset at server updates.
Also keep in mind, just like low and high alch, when selling items to the junk store, you'll be given an appropriate amount of 100M tickets if the value exceeds 2B.
No - the only store that's linked to ::prices is the junk store. Consider it like alching.Tezey wrote:So first you make the shop prices to be set outside the ::prices and now you revert that?Mike wrote:> The junk store has been slightly reworked - players can still sell items to the junk store (which are bought for 50% of the low ::prices value - compared to 60% with high alch), but other players can now also buy those items from the store (for 120% of the high ::prices price). Items will not disappear over time, but when the junk store is full, the oldest item will get removed. The content of the junk store does get reset at server updates.
Also keep in mind, just like low and high alch, when selling items to the junk store, you'll be given an appropriate amount of 100M tickets if the value exceeds 2B.
With the previous update you made alching a constant price and not dependent on ::prices, so ::prices could freely be changed? Surely you are contradicting yourself now and indeed, junk store should then also be a constant price and not dependent on ::prices?Mike wrote:No - the only store that's linked to ::prices is the junk store. Consider it like alching.Tezey wrote:So first you make the shop prices to be set outside the ::prices and now you revert that?Mike wrote:> The junk store has been slightly reworked - players can still sell items to the junk store (which are bought for 50% of the low ::prices value - compared to 60% with high alch), but other players can now also buy those items from the store (for 120% of the high ::prices price). Items will not disappear over time, but when the junk store is full, the oldest item will get removed. The content of the junk store does get reset at server updates.
Also keep in mind, just like low and high alch, when selling items to the junk store, you'll be given an appropriate amount of 100M tickets if the value exceeds 2B.
The prices of all items in all other shops are not linked to ::prices at all. We can change both independently.
I think you misunderstood that change. Alching values have never been decoupled from ::prices, only the shop prices have. The only change to alching is that we added a safeguard to prevent dupes, wherein the alch value will be based on the shop price if the shop price is lower than the item price. It's a simple change that was only made to prevent people from being able to buy items from shops & alch them for profit. For further explanation with examples please re-read the answer I gave you here.Sverre wrote:With the previous update you made alching a constant price and not dependent on ::prices, so ::prices could freely be changed? Surely you are contradicting yourself now and indeed, junk store should then also be a constant price and not dependent on ::prices?