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Re: What should we focus on next?

Posted: Tue May 13, 2014 2:09 pm
by Evan
New quest please :[] but attracting people to the wilderness is what I'd think should be done first.
The combat system is fine for the server.

Re: What should we focus on next?

Posted: Tue May 13, 2014 2:28 pm
by Saiyanlegend
I would select all of them except the pets. A new quest would seem better, but imo pets wouldn't be in my top preferences.

Re: What should we focus on next?

Posted: Tue May 13, 2014 3:05 pm
by Simon
I'd like to propose a new poll option.

Make demon throne & magic cape rack do something.

Re: What should we focus on next?

Posted: Tue May 13, 2014 5:10 pm
by Famous434
i think new item's like maybe 200m cape's maybe make a poll on that if not maybe new quest's or make pking more active :) been really good to get people out in the wildy staking some good risks once in a while :) or start working on summoning and get max cape in game alot of people would be requesting that as well. :)
:shock:

Re: What should we focus on next?

Posted: Tue May 13, 2014 5:12 pm
by Kalista
Combat system first priority, obviously

Make wild and pvp more active second

New items and monsters 3rd, less important than combat and wild, but Pvm is ok too.

Re: What should we focus on next?

Posted: Tue May 13, 2014 5:22 pm
by F e d
Everybody wants More monsters when there is already enough of them in the game. "Some just got add a while back into slayer". So no more new monsters. The Combat system needs majorly reworked. people in arms hitting back to back 40's over and over with mage against a melee person, That doesn't give the melee person a chance at all. For as range, Range hits Back to back but at a good hit level but the switching from mage bow to gmaul or anything like that is way to fast. Also, Need to work on Prays like "ss" because it's oped just a bit.

Re: What should we focus on next?

Posted: Tue May 13, 2014 6:00 pm
by Kalista
F e d wrote:Everybody wants More monsters when there is already enough of them in the game. "Some just got add a while back into slayer". So no more new monsters. The Combat system needs majorly reworked. people in arms hitting back to back 40's over and over with mage against a melee person, That doesn't give the melee person a chance at all. For as range, Range hits Back to back but at a good hit level but the switching from mage bow to gmaul or anything like that is way to fast. Also, Need to work on Prays like "ss" because it's oped just a bit.
Ss isn't op, and range-gmaul is fine

Re: What should we focus on next?

Posted: Tue May 13, 2014 6:07 pm
by Azu rite
Castle wars would have been a nice option. :ugeek: :doge: :ugeek:




Quest, rebalanced combat, active wilderness, new items/monsters.

^ Top 4

Re: What should we focus on next?

Posted: Tue May 13, 2014 6:41 pm
by Herrodragon
No pity wrote:1, Rebalancing the combat system
Obvious first priority, without a good combat system you can't have an active and pleased wilderness.

2, Making the wilderness more active
Secondly the wilderness obviously needs that kick up the ass to make it exactly what we need to deliver with such a name as PkHonor but this can't be done without a balanced combat system, as aforementioned.

3, Adding new monsters and/or items
No point adding new monsters and items if we aren't even aware of the balanced variables that will come with a new combat system.

4, Releasing pets & pet quest
Healthy content to bring a bit of flare and flavour to the server and works well with an advertisement promotion

5&6, Reworking clan wars and Reworking the zombie minigame
Obviously these aren't necessary but they will look for for the server if they can be updated and maintained but for now an extremely low priority.
^ this guy be smart
I think more players will vote for the more monsters because we have no pkers left,
If you improve pking, more will comeback ;) instead of monsters where it would be only for existing players.
But i'm 100% bias as i don't pvm

Re: What should we focus on next?

Posted: Tue May 13, 2014 7:50 pm
by Rick
- Quest because I've put a long time in it.

- New monsters and items because we've been waiting months for comp cape etc. And new bosses/slay monsters can keep you busy for some time.

- Rework the zombie minigame. It's part of something big, the quest. It's not hard to rework it. Add a points system and some fancy items in the store.