Over the last week we have been busy with the development of Group Ironman and Hardcore Group Ironman. We are quite far already and the basics are there and are currently being tested.
Group creation/invites, trading amongst team members, shared loot mechanic and the hardcore shared life mechanic are working, the main thing left are some complicated DB changes which need to be made so that we can have this new game mode and making sure each rank has the right rights in game.
There are 4 open points which are core to the (HC)GIM game mode, which don't have an obvious "right" or "wrong" answer. What gets decided on how we as PkHonor want to implement it will affect everyone who decides to play the game mode. So we'd rather ask than guess ourselves.
For the people who are not familiar with Group Ironman, here is how it works:
- Team up with up to 4 others as a Group Ironman, you can freely trade items between group members, while still playing by all the normal Ironman restrictions with everyone outside your group.
- Hardcore Group Ironman works the same way, but instead of each player having their own single life, the whole group shares a pool of lives.
- Life pool: How many shared lives should a Hardcore Group Ironman group get?
- Group status: What should happen to your Group Ironman status when you leave or get kicked?
- Account/items: What should happen to your account/items when you leave or get kicked?
- Rejoining: If you keep your Group Ironman status after leaving/being kicked (option 2A), what are the rules for joining a group again?
(Note: this question only applies if question 2 lands on option A. If question 2 lands on B, demotion, there's no group status left to rejoin.)




